A virtual human will be introduced by the studio behind games like PUBG Mobile, BGMI, and New State Mobile. The first images of the virtual human Ana have been released by Krafton Inc, a South Korean gaming company. According to Krafton, hyperrealism, rigging, and deep learning are the driving forces behind the virtual human.
According to the studio, Ana is primarily designed to engage a global audience and help establish Krafton’s Web 3.0 ecosystem. Ana is Krafton’s first virtual human since the company’s initial plan was revealed through a technical demonstration in February.
Ana was created by Krafton using Unreal Engine’s hyperrealism production technology. Ana, according to the company, has a hyper-realistic appearance. The studio used elements such as baby hairs and fluff on the skin to achieve a realistic human-like appearance.
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The virtual human has advanced face-rigging technology that, according to the company, expresses pupil movement, fine facial muscles, and wrinkles. This allows for natural joint movement throughout the body. Deep learning technologies, such as advanced voice synthesis, were also used to help Ana develop an AI-powered voice.
“ANA is a hyper-realistic virtual human-made possible by KRAFTON’s cutting-edge technology. “We expect her to pique Gen Z’s interest and popularity all over the world,” said Josh Seokjin Shin, Head of Krafton’s Creative Center. “ANA will release an original music track and broaden her scope of influence as an influencer to include entertainment and esports,” he said.
On social media platforms, such as Instagram, virtual humans are becoming increasingly popular. Virtual influencers are made for a variety of reasons. On Instagram, some virtual influencers have as many as 6 million followers. The creators have more control over the content with these virtual humans. Ana may not be launched as a virtual influencer, but she will be built to interact with real people.